change parameters' order in Component constructor - id is mandatory
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1787f20ddb
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17
src/ha.h
17
src/ha.h
@ -87,11 +87,12 @@ namespace Ha {
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}
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};
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const char* entityCategory = nullptr;
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const char* deviceClass = nullptr;
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const char* name = nullptr;
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const char* id = nullptr;
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const char* type = nullptr;
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const char* name = nullptr;
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const char* entityCategory = nullptr;
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const char* deviceClass = nullptr;
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char configTopic[TOPIC_SIZE];
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JsonPairs<bool> jsonBooleans;
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JsonPairs<float> jsonNumbers;
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@ -100,7 +101,7 @@ namespace Ha {
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static List<Component> components;
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bool multiValueComponent = false;
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Component(const char* name, const char* id, const char* type) : name(name), id(id), type(type) {
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Component(const char* id, const char* name, const char* type) : id(id), type(type), name(name) {
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components.add(this);
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}
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@ -297,7 +298,7 @@ namespace Ha {
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struct Button : Component, Command {
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Button(const char* name, const char* id, onMessage f = nullptr) : Component(name, id, "button"), Command(this, f) {}
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Button(const char* name, const char* id, onMessage f = nullptr) : Component(id, name, "button"), Command(this, f) {}
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void buildConfig(JsonDocument& jsonDoc) override {
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Component::buildConfig(jsonDoc);
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@ -344,7 +345,7 @@ namespace Ha {
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struct Switch : Component, StatefulCommand {
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Switch(const char* name, const char* id, onMessage f = nullptr) : Component(name, id, "switch"), StatefulCommand(this, f) {}
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Switch(const char* name, const char* id, onMessage f = nullptr) : Component(id, name, "switch"), StatefulCommand(this, f) {}
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void updateState(bool state) {
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State::updateState(state ? "ON" : "OFF");
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@ -359,7 +360,7 @@ namespace Ha {
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struct Number : Component, StatefulCommand {
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unsigned int min, max, step;
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Number(const char* name, const char* id, onMessage f) : Component(name, id, "number"), StatefulCommand(this, f) {}
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Number(const char* name, const char* id, onMessage f) : Component(id, name, "number"), StatefulCommand(this, f) {}
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void updateState(unsigned int value) {
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State::updateState(to_string(value).c_str());
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@ -380,7 +381,7 @@ namespace Ha {
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unsigned int precision = 2;
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static unordered_map<string, Sensor*> mapSensors;
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Sensor(const char* name, const char* id) : Component(name, id, "sensor"), State(this) {
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Sensor(const char* name, const char* id) : Component(id, name, "sensor"), State(this) {
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withStateTopic();
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mapSensors.insert({ string(id), this });
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}
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